GG games

At a game jam, the operating principle is deep and messy collaboration. People pitch and trade their ideas, then coalesce into small teams. The more diverse the team, the better – different skill sets, ages, nationalities, you name it.

It’s precisely this collaborative spirit that made the keynote speech seem so, well, out-of-place. After a relatively harmless speech, the speaker, an acclaimed indie game designer, launched into a curious Q&A.

Asked how he motivated himself to work largely alone, the speaker bluntly stated, “I don’t like team dynamics very much.” His justification was one of artistic control: “My goal is to express things that are very intimate and personal.” Indeed, the speaker went as far as to suggest that sharing the game vision is a secondary option for developers who aren’t fortunate enough to have the resources to work alone or control their own team.

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